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Server Changelog - v11.3.0
#1
v11.3.0
Implemented on: November 8th, 2020 @ 9:00 (BST/ GMT + 0)



Real World at War is constantly evolving. Our goal with any changes is to keep the server interesting and fun to play, keeping it feeling fresh and new with every modification we bring. It’s very important to support a change that multitude of people will love as part of the product, and providing a variety of game strategies, that don’t just boil down to using Snipers/ Headshots. We strongly believe that the evolution of the server over its predecessors and competition is that it supports a wide range of play styles. Currently, the superiority of headshots, donation abilities et cetera are being weakened or drained out for a fairer gameplay.

- Discharged the Halloween event.
- Major internal updates to the script.
- Fixed a bug in regards to zone Peds which did not react when shot like before due to an earlier update code change.
- Fixed a bug in Spellbinds (Nevada/ Andromada) feature which said the player killed themselves and gave them score for it (Suicide is a sin!)
- Added /helmet to toggle visibility of the helmet. Finally, @Harry and @Cherry can chill and not spam my DMs asking me for this feature!
- Fixed anti SAMP Addon patch. Oof, this should no longer give SAMP Addon users the benefit of using certain weapons while on fire.
- Assaults now are slightly bumped and get 10% less dmg and 2 RPGs on spawn. This should help new players, and also encourage old players to use this left alone class for its unique meta.
- Anti C-Bug now jails player instead of kicking them. The punishment has been weakened because it was too harsh.
- Increased the donor vehicle commands cooldown for recently damaged. This was too small of a time factor which was abused.
- Slightly changed how tear gas grenades work. This should not have any major effect and mimics the "real" phsyics of tear gas works in game.
- Helmets are now permanent. You don't have to rush to the armoury to buy new helmet every time you lose it, effectively making it useful and worth to spend your money on.
- Spellbinds (Nevada/ Andromada) enter code has been made efficient.
- Updated some internal routine code.
#2
Well done Smile
#3
(11-08-2020, 08:27 AM)Logic_ Wrote: v11.3.0
Implemented on: November 8th, 2020 @ 9:00 (BST/ GMT + 0)


- Helmets are now permanent.  You don't have to rush to the armoury to buy new helmet every time you lose it, effectively making it useful and worth to spend your money on.

Now that's what i'm talking about Big Grin
#4
Innovative
There is no pressure when you are making your dream come true
#5
(11-08-2020, 08:27 AM)Logic_ Wrote: v11.3.0
Implemented on: November 8th, 2020 @ 9:00 (BST/ GMT + 0)



Real World at War is constantly evolving. Our goal with any changes is to keep the server interesting and fun to play, keeping it feeling fresh and new with every modification we bring. It’s very important to support a change that multitude of people will love as part of the product, and providing a variety of game strategies, that don’t just boil down to using Snipers/ Headshots. We strongly believe that the evolution of the server over its predecessors and competition is that it supports a wide range of play styles. Currently, the superiority of headshots, donation abilities et cetera are being weakened or drained out for a fairer gameplay.

- Discharged the Halloween event.
1 Fixed anti SAMP Addon patch. Oof, this should no longer give SAMP Addon users the benefit of using certain weapons while on fire.
2 Assaults now are slightly bumped and get 10% less dmg and 2 RPGs on spawn. This should help new players, and also encourage old players to use this left alone class for its unique meta.
3 Anti C-Bug now jails player instead of kicking them. The punishment has been weakened because it was too harsh.
4 Increased the donor vehicle commands cooldown for recently damaged. This was too small of a time factor which was abused.
5 Slightly changed how tear gas grenades work. This should not have any major effect and mimics the "real" phsyics of tear gas works in game.
6 Helmets are now permanent. You don't have to rush to the armoury to buy new helmet every time you lose it, effectively making it useful and worth to spend your money on.
- Spellbinds (Nevada/ Andromada) enter code has been made efficient.
- Updated some internal routine code.
1 Nice!
2 Dont know how I feel about pros using the 10% damage resistance if they use the assault class,
a welcome addition for the noobs though along with the 2 RPGs, battles with them are more exciting now!
Needs to be added: the 10% damage resistance is not written in /chelp and doesnt show in class abilities while in class selection though
3 Great! hope the jail time is short!
4 Good!
5 Havent seen people use tear gas on me so far so dont know whats the change, if the choking anim is shorter than awesome!
6 Excellent, noobs will be harder to kill as well.
#6

Patch 1

- Some more optimizations to the server. (yay! more speed like Lightning McQueen).
- Added donation skins to last one (team) session (only reverts to default team skin when team is changed via /st) - (suggested by @matt).
I was in the search of love, but who would I find in an empty street?
[Image: talha21.png]
#7

Patch 2 (PRE-RELEASED)

- Fixed a bug which didn't save player stats on disconnect.
- Fixed a bug regarding weapon kill stats not saving.
- Throttled health status updates to improve sync performance.

RELEASED on Nov 22nd, around 12 PM GMT.


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